Introduction¶
Design patterns are reusable solutions to recurring software design problems, codified by the Gang of Four (Gamma, Helm, Johnson, Vlissides, 1994).
Core Concepts¶
What: Templates for solving common object-oriented design problems Why: Proven solutions, shared vocabulary, maintainable code When: Complex systems requiring flexibility and clear structure When Not: Simple problems, performance-critical code, unnecessary abstraction
Categories¶
Creational - Object creation mechanisms Behavioral - Object interaction and responsibility distribution Structural - Object composition and relationships